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- This menu widget contains buttons that navigate to markers.
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- In this example all the buttons are scripted to go to the next marker with the return button . Specify your own markers to jump to.
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- To insert this widget into your movie, Click a cell in the score to select an insertion point.
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- This widget uses:
- 4 Channels and a range of 5 - 15 frames.
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- Click "Insert Widget"
- to put this widget into your movie.
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- An instruction window will open and when you hear the beeps, you will have inserted these elements:
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- Bitmaps:
- Cat1Button
- Cat1Button.Down
- Associated behavior script:
- go a marker-2 picts
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- Bitmaps:
- Cat2Button
- Cat2Button.Down
- Associated behavior script:
- go a marker-2 picts
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- Bitmaps:
- Cat3Button
- Cat3Button.Down
- Associated behavior script:
- go a marker-2 picts
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- Bitmaps:
- Cat4Button
- Cat4Button.Down
- Associated behavior script:
- go a marker-2 picts
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